But it does not affect the void, the underworld, or the celestial realm - unless any of the beings from there enter into the timestream reality. The only beings that have the power to resist being affected by the timestream, and thusly the mirror realm, are archangels, archfiends and voidlings.
The celestial realm is the home of the angels and is not connected to the timestream. Things go either very slow or super fast in the Celestial Realm, and it's a place where many doors open and close. Each timestream has its own celestial realm though, and the beings from there are the same as in every other timestream. The only difference is that they have been given different names. Each timestream has an underworld, and this realm is so immensely huge that it can never be fully explored.
The underworld is a realm where Death lives along with fiends and demonic creatures. It is connected to the main timestream in the sense that dead souls go there. It is also connected to the Celestial realm in a way. The Underworld expands every time a set amount of souls arrives in it.
The underworld is the same in every timestream, but names may differ slightly. The AdventureQuest timestream also called the AQ timeline for short is where it all began. Here, Galanoth killed the Eternal Dragon of Time and all the other timestreams were created. This timestream is also the most random, contains the most lore so far, and has the most interesting stories about characters in later timestreams.
Most of its content and lore are found in-game and on the AE Forums. The game Warp Force is a very close sequel to the AdventureQuest timestream, as it actually builds on the already established AdventureQuest Lore.
But it is more mech and space based. However, the game is quite unfamiliar to most and got discontinued in favor of MechQuest.
It seems that individuals of the AQ timestream did an attempt on space travel but possibly did not get far enough. This is the first actual split off from the original AQ timestream. Known places and characters do reappear, but the story continues and goes deeper than the more chaotic storyline of AQ. In this timestream, the future of Lore takes shape and it sets precedents for future timelines and stories. Now, the Hero gets a backstory too, which is focused on more than in the previous timestreams.
Also, new foes and threats appear, along with the older and known places and characters. Post : 9. Cyrenius Member. I think it could have been better implemented in AQW. Although yesterday was the first day, so I may be jaded. I'm waiting to do the Ultra quests until more players learn the strategy and mechanics of the fights and pick up new classes and maybe improve some of their gear, since groups are random.
I have the NSoD. Post : What is this RNG? Zhoom's Berserker quest in Nostalgia Quest seems to consistently give the standard Beta Berserker armor, rather than the Dark version. Dark Berserker is only "weird" rarity. Lukrecia Member. New release was great, I think I have lost my last bit of hope towards the playerbase at large. What do you mean? People can't make a proper party or co-ordinate in any capacity to save their lives. Not that they have too much choice, most of the classes in the game are completely useless and doesn't fit the traditional MMO class triangle, like we still don't have a proper dedicated tanking class aside Blood Titan but that's so outdated and costs AC or a membership it hardly counts.
It doesn't help there are only so many kinds of interactions your can implement with a system where space is basically irrelevant because bosses can hit you anyway.
AQW was obviously not made - or rather, grown - for a release like this. I do agree about the space, along with that guns and bows comment that I made earlier. Also, I just realized something. Like the king in Sand Land, Dethrix's insignia is also just the silhouette of his face.
Given that, should I assume that both kings are first generation? I mean, otherwise, what was the insignia before their reign? The silhouettes of their fathers' faces? Sand Land!
Don't you mean Sandsea? I have noticed a few problems with these ultra fights. Players may access locked game content by upgrading to a premium account for a one-time fee. You can earn AdventureCoins by completing 3rd party offers. Most offers require you to sign up to a website, answer a survey, or buy something. If you complete an offer, your character will automatically get coins in AQWorlds. The offer companies are NOT owned by us. Changing screens within a town will not transport you to a different place but entering shops, buildings, or teleporting to another place might change your room number, depending on how many other players are there.
Q: You say the game is free, but does it have a paid option like your other games? A: Yes, AQWorlds is free to play. You can find some of the more commonly asked questions posted in this forum. Temporary mutes and bans are for for 1 day 24 hours , 3 days 72 hours or 7 days hours usually, but can be longer after repeat offenses.
This wiki was last updated by tux47 1 hour ago. This wiki is days old. Darkfirekiller: This is just a reminder that we do not record the daily gift boosted quest rewards on quest pages. Instead, we note the boost on the item page itself. New Quests! This is an AE first! We have decided to host the Encyclopedia on a wiki, instead of on the Battleon Forums, as the format of the wiki makes it easy to navigate.
We hope you enjoy this and find it useful. Want to help us run the AQW Wiki? This is a Wiki, that means that you can help out. Please read them before posting or editing anything. New to the wiki? How old is AQWorlds? Can you play Adventure Quest Worlds on mobile? How do I get Yami without Ronin? Is Yami no Ronin good for farming?
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