PC versions of Assassin's Creed 2 and Brotherhood both arrived four months later than their respective console versions, while Revelations shortened that wait to just a month. Assassin's Creed 3 arrived on PC three weeks after console versions and was " less buggy " as a result. Sometimes we include links to online retail stores.
If you click on one and make a purchase we may receive a small commission. Read our policy. Jump to comments More about Assassin's Creed 4: Black Flag. Some 14 years after Assassin's Creed first explored the conflict between the Assassins and the Templars, the name is still going strong thanks to the release of Assassin's Creed Valhalla last year.
While the game bridged the gap between current and next-gen consoles, players are already demanding to know what's next for the series and where Ubisoft will take the story. Only recently, one of the writers said they want to explore Brazil , but in the meantime, we know the expanded lore will revisit those rum-swilling pirates. They think we want an animated Black Flag sequel instead of a game. They think we want a Shao Jun book series instead of a game.
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Everyone across the world would love a Shao Jun game - do you have to plan around the possibility of something like that happening when thinking about future projects? That's a big part of the discussions we're having with Etienne, the partners, and myself on the team. That's why we're interested in having lore masters who stay within the project so we know exactly what's coming next. And it's a discussion which goes both ways.
We let parners know the future of the Assassin's Creed franchise - the games, the TV series - so if we do double up we do so intentionally and everything works together. So when we started the Shao Jun project, part of the Chronicles series, we had Chinese, Indian and Russian Assassins which were also the three countries we were looking to tap into.
We had references to Shao Jun in the movie. Shao Jun's origin in Embers was used to wrap up Ezio's story but also pass over the torch, and since then she's had her own 2D platformer game, then her own manga, then her own books And then from another angle, we've made characters like Subject 16, Otso Berg who have come from comic books into the games and become important parts of the lore. To do all that properly there's a lot of coordination and information - and sometimes telling them about projects which end up changing direction, changing gear, so that's kind of entertaining What would you say to fans this week who see all the cool Shao Jun things coming out this year and are excited for them but also get the impression this also means there isn't a Shao Jun video game coming, if you're telling her story there?
The best thing is 'oh my god that's such an amazing story' and then it's 'I hope it's a game'. It's very flattering to hear that the story is amazing but at the same time it's not a game so it's also not!
We spend a lot of time making sure we're nurturing every story and making them relevant to the mediums in which they appear. The narrative is always adapted to the format. We wouldn't have the same thing in a book as we would in a graphic novel as we would in a game, even if characters can be recurring and coming back.
So, no, in the franchise having a book or realising something about a character [in another medium] does not mean, at all, it's a no-go for a video game project or a TV show. It's Assassin's Creed, so everything is permitted. So you can expect anything to happen. And it's not like we ever have a choice where we're saying 'we have a chance to tell a story from a Chinese partner in a book, so there will never be a game set in China'.
It doesn't work like that, we're working all together and if we find a project which works together on multiple formats, we'll do it. Are any characters off the table? I thought Ezio got his ending beautifully in Embers, and it felt right, perhaps, to leave that story there. That leads to other super interesting projects like the webtoon we're currently developing, animating in Korea - it was going to be a project like that where we re-used a [specific] character.
And then we had a talk about Assassin's Creed 4: Black Flag and potential novels or DLCs we never used or tapped into where we could see Edward going somewhere else - maybe not staying in the same seas, maybe going East We never told this story, what about pitching that? So we decided to go with Assassin's Creed 4 - we haven't written anything yet, we know exactly what we want to do but we're still in the process of creating.
But that's exactly how it came to be - we explored different characters, different things we wanted to do in the franchise, and what would work in a specific format - animated pirates! There's definitely characters which have been very, very used. Ezio, we were okay to bring him back for the Assassin's Creed: Brotherhood board game which had a narrative, as it worked for the character and we know it'll work for fans who love him.
But from now on, we try to focus on any potential characters with stones still untouched - and there's a lot! I'd love to hear more about the project for Edward. Would that be set after he leaves for England at the end of Black Flag? Because in the game, a lot of people forget Edward is not an Assassin but posing as one, helping them.
And it's only at the end of the game he's like 'huh, maybe I could join'.
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